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GaijinEntertainment/daScript

默认分支 master · commit 4529bf6a · 扫描时间 2026/6/30 14:27:22

星标 1,136 · Fork 120

本仓库扫描历史

下方为分数趋势(含全部就绪扫描;左旧右新,可横向滚动)。表格明细默认折叠,展开后每页 10 条,最新在上。

分数趋势(左 → 右:旧 → 新)

共 2 条就绪扫描。点击下方按钮展开表格(每页 10 条,可翻页)。

AI 可见性总分
40 /100
亟需修复
品类召回
0 / 2
在所有问题中均未被推荐
规则结果
通过 2 · 警告 0 · 失败 0
客观元数据检查
AI 认识你的名字
3 / 3
直接询问时,AI 是否点名你的仓库
如何阅读这份报告

行动计划告诉你下一步要做什么——按影响力排序、可直接复制粘贴的修改。品类可见性是真正的 GEO 测试:当用户向 AI 提一个不带品牌、本应让 GaijinEntertainment/daScript 浮出水面的问题时,AI 是真的推荐了你,还是推荐了你的竞品?客观检查验证 AI 引擎最先权衡的那些元数据信号。自指检查判断 AI 是否还认识你的名字。

行动计划 — 可复制粘贴的修复

3 条由 gemini-2.5-flash 生成、按优先级排序的修改。修完后请把对应条目标记为完成。

整体方向
  • highreadme#1
    Reposition the README's opening statement to emphasize 'scripting language' and C++ interop

    原因:

    当前
    # Daslang
    
    Daslang (formerly daScript) is a high-performance, statically typed programming language built for games and real-time applications.
    复制粘贴的修复
    # Daslang: High-Performance, Statically Typed Scripting Language for C++ Games
    
    Daslang (formerly daScript) is a high-performance, statically typed **scripting language** built specifically for games and real-time applications, designed for near-zero cost interop with C++.
  • mediumtopics#2
    Add more specific topics related to C++ and real-time game development

    原因:

    当前
    game-development, interpreter, programming-language, scripting-language, static-typing
    复制粘贴的修复
    game-development, interpreter, programming-language, scripting-language, static-typing, c-plus-plus, c-plus-plus-interop, real-time, game-engine
  • lowreadme#3
    Add a 'Comparison with Alternatives' section to the README

    原因:

    复制粘贴的修复
    Add a new section to the README, for example:
    
    ```
    ## Comparison with Alternatives
    
    Daslang was designed to overcome specific limitations of existing scripting languages in high-performance C++ game engines. Here's how it compares to common alternatives:
    
    *   **vs. Lua/LuaJIT & Squirrel:** While fast, these often incur significant interop overhead with C++ due to data marshaling. Daslang's data layout matches C++ for near-zero cost calls.
    *   **vs. Python (embedded):** Python offers great flexibility but typically has higher runtime overhead and less direct C++ integration than Daslang's design.
    *   **vs. ChaiScript & AngelScript:** These offer C++ integration but may not provide the same level of static typing, compile-time safety, or the specific game-centric features and iteration speed focus of Daslang.
    ```

本次扫描解析到的品类 GEO 通道:google/gemini-2.5-flash, deepseek/deepseek-v4-flash

品类可见性 — 真正的 GEO 测试

向 google/gemini-2.5-flash 提出的不带品牌问题。AI 推荐了你,还是推荐了别人?

各模型使用同一组问题 — 切换标签对比回答与排名。

召回
0 / 2
0% 的问题里出现了 GaijinEntertainment/daScript
平均排名
越小越好。#1 表示首位推荐。
声量占比
0%
在所有被点名的工具中,你占了多少?
头号对手
LuaJIT
在 2 个问题中被推荐 1 次
竞品排行
  1. LuaJIT · 被推荐 1 次
  2. ChaiScript · 被推荐 1 次
  3. AngelScript · 被推荐 1 次
  4. Python · 被推荐 1 次
  5. pybind11 · 被推荐 1 次
  • 品类问题
    What scripting language offers near-zero cost interop with C++ for game development?
    你:未被推荐
    AI 推荐顺序:
    1. LuaJIT
    2. ChaiScript
    3. AngelScript
    4. Python
    5. pybind11
    6. Squirrel

    AI 推荐了 6 个替代方案,却始终没点名 GaijinEntertainment/daScript。这就是要补上的差距。

    查看 AI 完整回答
  • 品类问题
    Seeking a high-performance, statically typed scripting language for real-time applications and games.
    你:未被推荐
    AI 推荐顺序:
    1. Rust
    2. C++
    3. Go
    4. Zig
    5. C#
    6. Unity
    7. Godot

    AI 推荐了 7 个替代方案,却始终没点名 GaijinEntertainment/daScript。这就是要补上的差距。

    查看 AI 完整回答

客观检查

针对 AI 引擎最看重的元数据信号的规则审计。

  • Metadata completeness
    pass

  • README presence
    pass

自指检查

当被直接问到你时,AI 是否还知道你的仓库存在?

  • Compared to common alternatives in this category, what is the core differentiator of GaijinEntertainment/daScript?
    pass
    AI 明确点名了 GaijinEntertainment/daScript

    AI 的回答可能信誓旦旦却是错的。请按事实核对:技术栈、目标人群、差异化点是不是和你实际的对得上?

  • If a team adopts GaijinEntertainment/daScript in production, what risks or prerequisites should they evaluate first?
    pass
    AI 明确点名了 GaijinEntertainment/daScript

    AI 的回答可能信誓旦旦却是错的。请按事实核对:技术栈、目标人群、差异化点是不是和你实际的对得上?

  • In one sentence, what problem does the repo GaijinEntertainment/daScript solve, and who is the primary audience?
    pass
    AI 明确点名了 GaijinEntertainment/daScript

    AI 的回答可能信誓旦旦却是错的。请按事实核对:技术栈、目标人群、差异化点是不是和你实际的对得上?

嵌入你的 GEO 徽章

把这个徽章贴进 GaijinEntertainment/daScript 的 README。每次重新扫描都会自动更新,并跳到最新报告——是「我在乎 AI 可发现性」最简单的公开证明。

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Pro

订阅 Pro,解锁深度诊断

GaijinEntertainment/daScript — 轻量扫描仍免费;本卡列出 Pro 相对轻量的深度额度。

  • 深度报告每月 10 次
  • 无品牌品类查询5,轻量 2
  • 优先行动项8,轻量 3