RRepoGEO

REPOGEO REPORT · LITE

GaijinEntertainment/daScript

Default branch master · commit 4529bf6a · scanned 6/30/2026, 2:27:22 PM

GitHub: 1,136 stars · 120 forks

Scan history for this repo

Score trend below includes all ready runs (older left, newer right; scroll horizontally if needed). The table is collapsed by default—expand for newest-first rows, 10 per page.

Score trend (left → right: older → newer)

2 ready scans. Expand the table below for newest-first rows (10 per page, paginated).

AI VISIBILITY SCORE
40 /100
Critical
Category recall
0 / 2
Not recommended in any query
Rule findings
2 pass · 0 warn · 0 fail
Objective metadata checks
AI knows your name
3 / 3
Direct prompts that named your repo
HOW TO READ THIS REPORT

Action plan is what to do next — copy-pasteable changes prioritized by impact. Category visibility is the real GEO test: when a user asks an AI a brand-free question that should surface GaijinEntertainment/daScript, does the AI actually recommend you — or your competitors? Objective checks verify the metadata signals AI engines weight first. Self-mention check detects whether AI even knows you exist by name.

Action plan — copy-paste fixes

3 prioritized changes generated by gemini-2.5-flash. Mark items done after you ship the fix.

OVERALL DIRECTION
  • highreadme#1
    Reposition the README's opening statement to emphasize 'scripting language' and C++ interop

    Why:

    CURRENT
    # Daslang
    
    Daslang (formerly daScript) is a high-performance, statically typed programming language built for games and real-time applications.
    COPY-PASTE FIX
    # Daslang: High-Performance, Statically Typed Scripting Language for C++ Games
    
    Daslang (formerly daScript) is a high-performance, statically typed **scripting language** built specifically for games and real-time applications, designed for near-zero cost interop with C++.
  • mediumtopics#2
    Add more specific topics related to C++ and real-time game development

    Why:

    CURRENT
    game-development, interpreter, programming-language, scripting-language, static-typing
    COPY-PASTE FIX
    game-development, interpreter, programming-language, scripting-language, static-typing, c-plus-plus, c-plus-plus-interop, real-time, game-engine
  • lowreadme#3
    Add a 'Comparison with Alternatives' section to the README

    Why:

    COPY-PASTE FIX
    Add a new section to the README, for example:
    
    ```
    ## Comparison with Alternatives
    
    Daslang was designed to overcome specific limitations of existing scripting languages in high-performance C++ game engines. Here's how it compares to common alternatives:
    
    *   **vs. Lua/LuaJIT & Squirrel:** While fast, these often incur significant interop overhead with C++ due to data marshaling. Daslang's data layout matches C++ for near-zero cost calls.
    *   **vs. Python (embedded):** Python offers great flexibility but typically has higher runtime overhead and less direct C++ integration than Daslang's design.
    *   **vs. ChaiScript & AngelScript:** These offer C++ integration but may not provide the same level of static typing, compile-time safety, or the specific game-centric features and iteration speed focus of Daslang.
    ```

Category GEO backends resolved for this scan: google/gemini-2.5-flash, deepseek/deepseek-v4-flash

Category visibility — the real GEO test

Brand-free queries asked to google/gemini-2.5-flash. Did AI recommend you, or someone else?

Same questions for every model — switch tabs to compare answers and rankings.

Recall
0 / 2
0% of queries surface GaijinEntertainment/daScript
Avg rank
Lower is better. #1 = top recommendation.
Share of voice
0%
Of all named tools, what % are you?
Top rival
LuaJIT
Recommended in 1 of 2 queries
COMPETITOR LEADERBOARD
  1. LuaJIT · recommended 1×
  2. ChaiScript · recommended 1×
  3. AngelScript · recommended 1×
  4. Python · recommended 1×
  5. pybind11 · recommended 1×
  • CATEGORY QUERY
    What scripting language offers near-zero cost interop with C++ for game development?
    you: not recommended
    AI recommended (in order):
    1. LuaJIT
    2. ChaiScript
    3. AngelScript
    4. Python
    5. pybind11
    6. Squirrel

    AI recommended 6 alternatives but never named GaijinEntertainment/daScript. This is the gap to close.

    Show full AI answer
  • CATEGORY QUERY
    Seeking a high-performance, statically typed scripting language for real-time applications and games.
    you: not recommended
    AI recommended (in order):
    1. Rust
    2. C++
    3. Go
    4. Zig
    5. C#
    6. Unity
    7. Godot

    AI recommended 7 alternatives but never named GaijinEntertainment/daScript. This is the gap to close.

    Show full AI answer

Objective checks

Rule-based audits of metadata signals AI engines weight most.

  • Metadata completeness
    pass

  • README presence
    pass

Self-mention check

Does AI even know your repo exists when asked about it directly?

  • Compared to common alternatives in this category, what is the core differentiator of GaijinEntertainment/daScript?
    pass
    AI named GaijinEntertainment/daScript explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • If a team adopts GaijinEntertainment/daScript in production, what risks or prerequisites should they evaluate first?
    pass
    AI named GaijinEntertainment/daScript explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • In one sentence, what problem does the repo GaijinEntertainment/daScript solve, and who is the primary audience?
    pass
    AI named GaijinEntertainment/daScript explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

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GaijinEntertainment/daScript — Lite scans stay free; this card itemizes Pro deep limits vs Lite.

  • Deep reports10 / month
  • Brand-free category queries5 vs 2 in Lite
  • Prioritized action items8 vs 3 in Lite