RRepoGEO

REPOGEO REPORT · LITE

meniku/NPBehave

Default branch master · commit a1bc9673 · scanned 5/18/2026, 11:36:48 AM

GitHub: 1,268 stars · 209 forks

Scan history for this repo

Score trend below includes all ready runs (older left, newer right; scroll horizontally if needed). The table is collapsed by default—expand for newest-first rows, 10 per page.

Score trend (left → right: older → newer)

2 ready scans. Expand the table below for newest-first rows (10 per page, paginated).

AI VISIBILITY SCORE
35 /100
Critical
Category recall
0 / 2
Not recommended in any query
Rule findings
1 pass · 1 warn · 0 fail
Objective metadata checks
AI knows your name
3 / 3
Direct prompts that named your repo
HOW TO READ THIS REPORT

Action plan is what to do next — copy-pasteable changes prioritized by impact. Category visibility is the real GEO test: when a user asks an AI a brand-free question that should surface meniku/NPBehave, does the AI actually recommend you — or your competitors? Objective checks verify the metadata signals AI engines weight first. Self-mention check detects whether AI even knows you exist by name.

Action plan — copy-paste fixes

3 prioritized changes generated by gemini-2.5-flash. Mark items done after you ship the fix.

OVERALL DIRECTION
  • hightopics#1
    Add relevant topics to the repository

    Why:

    COPY-PASTE FIX
    unity, game-development, ai, behavior-trees, csharp, event-driven, gamedev
  • mediumreadme#2
    Strengthen the README's opening paragraph

    Why:

    CURRENT
    # NPBehave - An event driven Behavior Tree Library for code based AIs in Unity
    
    NPBehave aims to be:
    
    - lightweight, fast & simple
    - event driven
    - easily extendable
    - A framework to define AIs with code, there is no visual editing support
    COPY-PASTE FIX
    # NPBehave - An event driven Behavior Tree Library for code based AIs in Unity
    
    NPBehave is a powerful, lightweight, and performant event-driven Behavior Tree library specifically designed for Unity game developers to create complex, code-based AI systems. It aims to be:
    
    - lightweight, fast & simple
    - event driven
    - easily extendable
    - A framework to define AIs with code, there is no visual editing support
  • lowhomepage#3
    Add a homepage URL to the repository

    Why:

    COPY-PASTE FIX
    https://github.com/meniku/NPBehave

Category GEO backends resolved for this scan: google/gemini-2.5-flash, deepseek/deepseek-v4-flash

Category visibility — the real GEO test

Brand-free queries asked to google/gemini-2.5-flash. Did AI recommend you, or someone else?

Same questions for every model — switch tabs to compare answers and rankings.

Recall
0 / 2
0% of queries surface meniku/NPBehave
Avg rank
Lower is better. #1 = top recommendation.
Share of voice
0%
Of all named tools, what % are you?
Top rival
Behavior Designer
Recommended in 2 of 2 queries
COMPETITOR LEADERBOARD
  1. Behavior Designer · recommended 2×
  2. Panda BT · recommended 2×
  3. NodeCanvas · recommended 1×
  4. RAIN AI · recommended 1×
  5. Unity's Visual Scripting · recommended 1×
  • CATEGORY QUERY
    How to implement performant event-driven behavior trees for game AI in Unity?
    you: not recommended
    AI recommended (in order):
    1. Behavior Designer
    2. NodeCanvas
    3. RAIN AI
    4. Panda BT
    5. Unity's Visual Scripting

    AI recommended 5 alternatives but never named meniku/NPBehave. This is the gap to close.

    Show full AI answer
  • CATEGORY QUERY
    Looking for a lightweight code-based behavior tree library for Unity game development.
    you: not recommended
    AI recommended (in order):
    1. Behavior Designer
    2. Unity's Built-in Behavior Tree (AI Navigation Package)
    3. BT-CSharp
    4. Simple Behavior Tree for Unity
    5. Panda BT

    AI recommended 5 alternatives but never named meniku/NPBehave. This is the gap to close.

    Show full AI answer

Objective checks

Rule-based audits of metadata signals AI engines weight most.

  • Metadata completeness
    warn

    Suggestion:

  • README presence
    pass

Self-mention check

Does AI even know your repo exists when asked about it directly?

  • Compared to common alternatives in this category, what is the core differentiator of meniku/NPBehave?
    pass
    AI named meniku/NPBehave explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • If a team adopts meniku/NPBehave in production, what risks or prerequisites should they evaluate first?
    pass
    AI named meniku/NPBehave explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • In one sentence, what problem does the repo meniku/NPBehave solve, and who is the primary audience?
    pass
    AI named meniku/NPBehave explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

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meniku/NPBehave — Lite scans stay free; this card itemizes Pro deep limits vs Lite.

  • Deep reports10 / month
  • Brand-free category queries5 vs 2 in Lite
  • Prioritized action items8 vs 3 in Lite