RRepoGEO

REPOGEO REPORT · LITE

community-shaders/skyrim-community-shaders

Default branch dev · commit 57127d3a · scanned 5/10/2026, 11:26:38 AM

GitHub: 1,009 stars · 123 forks

AI VISIBILITY SCORE
33 /100
Critical
Category recall
0 / 2
Not recommended in any query
Rule findings
2 pass · 0 warn · 0 fail
Objective metadata checks
AI knows your name
2 / 3
Direct prompts that named your repo
HOW TO READ THIS REPORT

Action plan is what to do next — copy-pasteable changes prioritized by impact. Category visibility is the real GEO test: when a user asks an AI a brand-free question that should surface community-shaders/skyrim-community-shaders, does the AI actually recommend you — or your competitors? Objective checks verify the metadata signals AI engines weight first. Self-mention check detects whether AI even knows you exist by name.

Action plan — copy-paste fixes

3 prioritized changes generated by gemini-2.5-flash. Mark items done after you ship the fix.

OVERALL DIRECTION
  • highreadme#1
    Clarify the README's opening paragraph to emphasize Skyrim modding and differentiate from generic graphics APIs.

    Why:

    CURRENT
    SKSE core plugin for community-driven advanced graphics modifications.
    COPY-PASTE FIX
    This SKSE core plugin provides community-driven advanced graphics modifications specifically for Skyrim AE, SE, and VR. It offers a modern, performant, and extensible shader pipeline as an open-source alternative to existing solutions like ENB, focusing on direct integration with Skyrim's native rendering system.
  • mediumtopics#2
    Add more specific game modding topics.

    Why:

    CURRENT
    c-plus-plus, directx, fun, game-engine, graphics, hacktoberfest, learning, modding, rendering, shaders, skse, skse64, skyrim
    COPY-PASTE FIX
    skyrim-modding, game-modding, skse-plugin, graphics-mod, c-plus-plus, directx, fun, game-engine, graphics, hacktoberfest, learning, modding, rendering, shaders, skse, skse64, skyrim
  • lowabout#3
    Expand "About" description to highlight core differentiator.

    Why:

    CURRENT
    Community-driven advanced graphics modifications for AE, SE and VR.
    COPY-PASTE FIX
    Community-driven advanced graphics modifications for Skyrim AE, SE and VR. This SKSE core plugin offers a modern, performant, and extensible shader pipeline as an open-source alternative to existing solutions like ENB.

Category GEO backends resolved for this scan: google/gemini-2.5-flash, deepseek/deepseek-v4-flash

Category visibility — the real GEO test

Brand-free queries asked to google/gemini-2.5-flash. Did AI recommend you, or someone else?

Same questions for every model — switch tabs to compare answers and rankings.

Recall
0 / 2
0% of queries surface community-shaders/skyrim-community-shaders
Avg rank
Lower is better. #1 = top recommendation.
Share of voice
0%
Of all named tools, what % are you?
Top rival
HLSL
Recommended in 2 of 2 queries
COMPETITOR LEADERBOARD
  1. HLSL · recommended 2×
  2. GLSL · recommended 2×
  3. Vulkan · recommended 2×
  4. DirectX 12 · recommended 2×
  5. WGSL · recommended 1×
  • CATEGORY QUERY
    How can I implement advanced real-time graphics effects for game engine modifications?
    you: not recommended
    AI recommended (in order):
    1. HLSL
    2. GLSL
    3. WGSL
    4. Unreal Engine
    5. C++
    6. Material Editor
    7. Unity
    8. C#
    9. Shader Graph
    10. Universal Render Pipeline (URP)
    11. High Definition Render Pipeline (HDRP)
    12. Vulkan
    13. DirectX 12
    14. Godot Engine
    15. GDScript
    16. Shader Language
    17. RenderDoc

    AI recommended 17 alternatives but never named community-shaders/skyrim-community-shaders. This is the gap to close.

    Show full AI answer
  • CATEGORY QUERY
    What tools are available for developing custom C++ shaders to improve game rendering?
    you: not recommended
    AI recommended (in order):
    1. Vulkan
    2. GLSL
    3. HLSL
    4. DirectX 12
    5. OpenGL
    6. Metal
    7. MSL
    8. bgfx
    9. Diligent Engine
    10. OGRE

    AI recommended 10 alternatives but never named community-shaders/skyrim-community-shaders. This is the gap to close.

    Show full AI answer

Objective checks

Rule-based audits of metadata signals AI engines weight most.

  • Metadata completeness
    pass

  • README presence
    pass

Self-mention check

Does AI even know your repo exists when asked about it directly?

  • Compared to common alternatives in this category, what is the core differentiator of community-shaders/skyrim-community-shaders?
    pass
    AI did not name community-shaders/skyrim-community-shaders — likely talking about a different project

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • If a team adopts community-shaders/skyrim-community-shaders in production, what risks or prerequisites should they evaluate first?
    pass
    AI named community-shaders/skyrim-community-shaders explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

  • In one sentence, what problem does the repo community-shaders/skyrim-community-shaders solve, and who is the primary audience?
    pass
    AI named community-shaders/skyrim-community-shaders explicitly

    AI answers can be confidently wrong. Read for accuracy: does it match your actual tech stack, audience, and differentiator?

Embed your GEO score

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MARKDOWN (README)
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community-shaders/skyrim-community-shaders — Lite scans stay free; this card itemizes Pro deep limits vs Lite.

  • Deep reports10 / month
  • Brand-free category queries5 vs 2 in Lite
  • Prioritized action items8 vs 3 in Lite